Immersive Design



Rapidly prototyping immersive experiences through VR and interactive design, focusing on storytelling, interaction, and user experience.

The Spirit of Karate explores how immersive technologies can transform sports photography from passive viewing into an interactive storytelling experience that encourages visitors to engage with the values and emotions captured through the camera lens.


The exhibition presents my interpretation of the spirit of karate through a curated collection of photographs. I designed and prototyped the exhibition layout, environmental lighting, visitor flow, and interactions in Unity.


Each curated photograph explores a theme that emerged through my experience photographing karate competitions, including dedication, discipline, intensity, support, respect, recognition, achievement, and perspective.

PrioritAlze - Terrible Ideas Hackathon 2025

A part of the Terrible Ideas Hackathon, PrioritAlze is a cutting edge “smart” home assistant that takes your to-do list and maximizes your efficiency by guaranteeing you’ll never complete it. It randomizes priorities, blocks you from doing what matters, and forces you into chaos. Whether it be cleaning the dishes, washing your laundry, wiping your window to your daily water usage: that little mouse manages it all.

SISTAR Virtual Fan Cafe

 

SISTAR 15th Anniversary Virtual Cafe

Designed in Unity to celebrate the 15th debut anniversary of the K-pop group SISTAR. Inspired by real-world K-pop fan cafes, the virtual space features themed zones based on SISTAR’s iconic 'Touch My Body', 'Shake It' and 'I Like That' music videos, a cafe corner with desserts and beverages (mainly Sso Highball launched by Soyou), a trophy display area, a mini matching game, and rice wreaths showcasing congratulatory messages from fans.

 

A Journey to Stardom

An interactive experience that puts the player in the shoes of an aspiring performer navigating training, auditions, and the spotlight. Through choice-driven scenes, the work examines ambition, identity, and the cost of visibility. Drawing on Kpop-culture ecosystems and global fandom, it asks: what do we trade for applause, and who do we become when the lights go down?

 

Tea-making Clock

An interactive prototype that reinterprets a historical tea-making clock as a sequence-driven system, where an alarm triggers a chain of mechanical and animated events. Using event-based logic, animation, and object interaction, the project explores how physical mechanisms can be translated into immersive, time-based experiences that emphasize cause-and-effect and user engagement.

Digital Sketchbook



Drawn on iPad / Procreate